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DANIEL READ

 
"Never make the user feel stupid. "
- Daniel Read - The Principle of User Interaction states.
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"Take reasonable steps to test, document, and otherwise draw attention to the assumptions made in every module and routine."
- Daniel Read - The Principle of Assumptions states.
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"Comment in full sentences in order to summarize and communicate intent. "
- Daniel Read - The Principle of Comments states.
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"The most reliable document of software is the code itself. In many cases, the code is the only documentation. Therefore, strive to make your code self-documenting, and where you can't, add comments."
- Daniel Read - The Principle of Self-Documenting Code states.
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"Always favor the explicit over the implicit. "
- Daniel Read - The Principle of Explicitness States.
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"Use the visual layout of your code to communicate the structure of your code to human readers. "
- Daniel Read - The Principle of Layout states.
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"Value clarity equally with correctness. Utilize the proven techniques that will produce clarity in your code. Correctness will likely follow suit."
- Daniel Read - The Principle of Clarity States.
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"Strive for beauty and elegance in every aspect of your work."
- Daniel Read - The Principle of Aesthetics states.
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"Write your code so that it reflects, or rises above, the best parts of your personal character. "
- Daniel Read - The Principle of Personal Character states.
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"A true professional does not waste the time and money of other people by handing over software that is not reasonably free of obvious bugs; that has not undergone minimal unit testing; that does not meet the specifications and requirements; that is gold-plated with unnecessary features; or that looks like junk. "
- Daniel Read - The Principle of Other People's Time and Money states.
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"The time to write good code is at the time you are writing it. "
- Daniel Read - The Principle of Going Back states.
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